The Alliance consists of four races: the noble humans, the adventurous dwarves, the enigmatic night elves, and the ingenious gnomes. Bound by loathing for all things demonic, they fight to restore order in this war-torn world.
Humans are young race, and thus highly versatile, mastering the arts of combat, craftmanship, and magic with stunning efficiency. The humans' valor and optimism have led them to build some of the world's greatest kingdoms. In this troubled era, after generations of conflict, humanity seeks to rekindle its former glory and forge a shining new feature.
- Stealth detection increased.
- Increased Spirit.
- Bonus to reputation gains.
- Skill with Swords and Maces increased.
Rogues are most successful when their deeds never come to light. Fond of poisons and silent projectile weapons, rogues rely on a blend of stealth and minor mysticism. Usually in the employ of rich nobles or local governments, the rogue redistributes wealth or eliminates designated targets. A rogues's allegiance lasts only as long as the latest contract.